Here's the equipment for Officers:

   
Rank 1
   
a paintball gun - gun
Mass: 50
Volume: 25
Cost: 150
Weight: 10
Wears on: Right Hand
Range: 12
Reload: 25
Maximum of 1 mod
an electronic paintball gun - gun
Mass: 100
Volume: 50
Cost: 1250
Weight: 25
Wears on: Right Hand
Range: 15
Reload: 15
Maximum of 2 mods
an electronic paintball rifle - rifle
Mass: 125
Volume: 50
Cost: 1750
Weight: 40
Wears on: Right Hand, Left Hand
Range: 22
Reload: 15
Maximum of 2 mods
a grenade launcher - launcher
Mass: 175
Volume: 120
Cost: 2250
Weight: 30
Wears on: Waist, Right Hand, Left Hand
Range: 20
Reload: 25
Maximum of 2 mods
a compact rocket launcher - launcher
Mass: 125
Volume: 40
Cost: 1999
Weight: 20
Wears on: Right Hand, Left Hand
Range: 13
Reload: 30
Maximum of 1 mod
a rocket launcher - launcher
Mass: 175
Volume: 120
Cost: 2250
Weight: 30
Wears on: Waist, Right Hand, Left Hand
Range: 50
Reload: 25
Maximum of 2 mods
a compact rocket launcher - launcher
Mass: 175
Volume: 40
Cost: 1500
Weight: 20
Wears on: Right Hand, Left Hand
Range: 25
Reload: 30
Maximum of 1 mod
a small mine - mine
Mass: 5
Volume: 0
Cost: 4
Weight: 2
Blast area: 3x3
Will kill teammates
a mine - mine
Mass: 10
Volume: 0
Cost: 7
Weight: 5
Blast Area: 6x6
Will kill teammates
a large mine - mine
Mass: 15
Volume: 0
Cost: 10
Weight: 10
Blast Area: 9x9
Will kill teammates
a paintball - paintball
Mass: 1
Cost: 1
Range: 45
Speed: 2
a fast paintball - paintball
Mass: 1
Cost: 3
Range: 45
Speed: 1
an armor-piercing paintball - paintball
Mass: 1
Cost: 5
Range: 45
Speed: 2
a paint grenade - grenade
Mass: 20
Cost: 8
Weight: 5
Range: 60
Speed: 3
Will kill teammates
a fast paint grenade - grenade
Mass: 20
Cost: 25
Weight: 5
Range: 60
Speed: 2
Will kill teammates
a paint rocket - rocket
Mass: 20
Cost: 8
Weight: 5
Range: 60
Speed: 2
Will kill teammates
a fast paint rocket - rocket
Mass: 20
Cost: 20
Weight: 5
Range: 60
Speed: 1
Will kill teammates
a drop of spray paint - drop
Mass: 1
Cost: 4
Range: 5
Speed: 1
a spray can - can
Mass: 50
Volume: 20
Cost: 1250
Weight: 2
Wears on: Right Hand
Range: 1
Reload: 30
Maximum of 1 mod
a helmet - helmet
Mass: 150
Volume: 0
Cost: 50
Weight: 5
Wears on: Head
Maximum of 2 mods
a scarf - scarf
Mass: 25
Volume: 0
Cost: 5
Weight: 1
Wears on: Neck
Maximum of 2 mods
a small backpack - backpack
Mass: 100
Volume: 100
Cost: 15
Weight: 5
Wears on: Left Shoulder
Maximum of 2 mods
a backpack - backpack
Mass: 100
Volume: 200
Cost: 150
Weight: 15
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods
a large backpack - backpack
Mass: 150
Volume: 400
Cost: 500
Weight: 18
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods
a jacket - jacket
Mass: 125
Volume: 25
Cost: 75
Weight: 10
Wears on: Body
Maximum of 2 mods
an angry suicidal robot - bot
Mass: 60
Volume: 0
Cost: 12
Weight: 15
a leather belt - belt
Mass: 25
Volume: 0
Cost: 5
Weight: 5
Wears on: Waist
Maximum of 2 mods
a satellite belt - satellite
Mass: 150
Volume: 0
Cost: 3000
Weight: 15
Wears on: Waist
Maximum of 1 mod
a pair of pants - pants
Mass: 150
Volume: 25
Cost: 45
Weight: 20
Wears on: Legs
Maximum of 2 mods
a pair of boots - boots
Mass: 200
Volume: 25
Cost: 500
Weight: 5
Speed: -1
Wears on: Feet
Maximum of 2 mods
a pair of tennis shoes - shoes
Mass: 75
Volume: 0
Cost: 1500
Weight: 5
Speed: -2
Wears on: Feet
Maximum of 1 mod
a light armor mod - armor
Mass: 25
Cost: 500
Weight: 5
Adds 25% armor
a medium armor mod - armor
Mass: 50
Cost: 2500
Weight: 10
Adds 50% armor
a heavy armor mod - armor
Mass: 75
Cost: 5000
Weight: 25
Adds 75% armor
a plains camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds plains camo
a forest camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds forest camo
a jungle camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds jungle camo
a mountain camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds mountain camo
a hill camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds hill camo
a desert camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds desert camo
a valley camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds valley camo
a spread-fire mod - spread
Mass: 100
Cost: 4500
Weight: 10
Weapon fires 3 shots
Reload increased 10%
Range decreased 10%
a name patch - patch
Mass: 25
Cost: 100
Weight: 2
Adds your name to item
a team patch - patch
Mass: 25
Cost: 200
Weight: 2
Adds your team's name to item
a small pocket - mod
Mass: 10
Cost: 500
Weight: 1
Increases volume by 50
a pocket - mod
Mass: 25
Cost: 1000
Weight: 5
Increases volume by 100
a large pocket - mod
Mass: 40
Cost: 2500
Weight: 10
Increases volume by 150
a huge pocket - mod
Mass: 60
Cost: 5000
Weight: 20
Increases volume by 250
a semi-automatic mod - mod
Mass: 50
Cost: 2500
Weight: 10
Decreases reload by 25%
Decreases range by 10%
a fully-automatic mod - mod
Mass: 75
Cost: 5000
Weight: 15
Decreases reload by 50%
Decreases range by 25%
Speed: +1
a paintball pistol - gun
Mass: 75
Volume: 6
Cost: 250
Weight: 5
Wears on: Right Hand
Range: 7
Reload: 12
Maximum of 0 mods
a portable ammo store - store
Mass: 2000
Volume: 0
Cost: 150
Weight: 35
Armor: 60%
a portable equipment store - store
Mass: 2000
Volume: 0
Cost: 1000
Weight: 25
a portable weapon store - store
Mass: 2000
Volume: 0
Cost: 100
Weight: 25
a jetpack - jetpack
Mass: 350
Volume: 150
Cost: 15000
Weight: 80
Wears on: Right Shoulder, Left Shoulder, Body, Waist
Maximum of 1 mod
a jetpack mod - mod
Mass: 300
Cost: 35000
Weight: 65
Wears on: Body, Waist
Cannot mod on satellite belt
a scope mod - mod
Mass: 10
Cost: 150
Weight: 1
Increases scope range to 5
a paintballing bot - bot
Mass: 20
Cost: 6
Weight: 5
an ultra-light large pocket - mod
Mass: 10
Cost: 12500
Weight: 2
Increases volume by 150
an ultra-light huge pocket - mod
Mass: 30
Cost: 25000
Weight: 5
Increases volume by 250
a gamma viewing mod - mod
Mass: 75
Cost: 17500
Weight: 30
Wears on: Eyes
a thermal viewing mod - mod
Mass: 75
Cost: 15000
Weight: 20
Wears on: Eyes
a rural camo mod - camo
Mass: 30
Cost: 2500
Weight: 8
Camo: Plains, Forest, Jungle
Wears on: Body
a mounted scope - scope
Mass: 25
Volume: 0
Cost: 15000
Weight: 25
Wears on: Head, Eyes
Maximum of 1 mod
a paintball blowgun - blowgun
Mass: 25
Volume: 25
Cost: 750
Weight: 2
Wears on: Right Hand
Range: 8
Reload: 15
Maximum of 2 mods
Cannot mod spread
a two-handed blowgun - blowgun
Mass: 40
Volume: 35
Cost: 2500
Weight: 5
Wears on: Right Hand, Left Hand
Range: 12
Reload: 15
Maximum of 2 mods
Cannot mod spread
a dart - dart
Mass: 1
Cost: 1
Range: 20
Speed: 1
a steel-tipped dart - dart
Mass: 1
Cost: 2
Range: 20
Speed: 2
a satellite mod - mod
Mass: 25
Cost: 5500
Weight: 5
a pair of overalls - overalls
Mass: 125
Volume: 350
Cost: 2000
Weight: 35
Wears on: Body, Waist
Maximum of 3 mods
an enemy decoy - decoy
Mass: 25
Cost: 50
Weight: 5
a shoulder-mounted minigun - minigun
Mass: 125
Volume: 100
Cost: 9000
Weight: 60
Wears on: Right Shoulder, Left Shoulder, Right Hand, Left Hand
Range: 25
Reload: 20
Maximum of 2 mods
a smart turret - turret
Mass: 30
Cost: 20
Weight: 15
Range: 15
Reload: 60
a 'big trouble' hand grenade - hgrenade
Mass: 50
Cost: 200
Weight: 15
Range: 7
Speed: 10
Blast Area: 6x6
a pair of work boots - boots
Mass: 200
Volume: 0
Cost: 25
Weight: 5
Wears on: Feet
Maximum of 2 mods
an improved blowgun - blowgun
Mass: 35
Volume: 30
Cost: 1500
Weight: 4
Wears on: Right Hand
Range: 10
Reload: 15
Maximum of 2 mods
Cannot mod spread
an automatic pistol - gun
Mass: 95
Volume: 6
Cost: 1250
Weight: 10
Wears on: Right Hand
Range: 8
Reload: 10
Maximum of 0 mods
a slingshot - slingshot
Mass: 75
Volume: 10
Cost: 750
Weight: 5
Wears on: Right Hand
Range: 11
Reload: 18
Maximum of 0 mods
Cannot mod semi
an expensive slingshot - slingshot
Mass: 75
Volume: 15
Cost: 3500
Weight: 15
Wears on: Right Hand
Range: 12
Reload: 12
Maximum of 0 mods
Cannot mod semi
a paint rock - paintrock
Mass: 1
Cost: 1
Range: 18
Speed: 2
a fast paint rock - paintrock
Mass: 1
Cost: 3
Range: 18
Speed: 1
a standard hand grenade - hgrenade
Mass: 5
Cost: 8
Weight: 5
Range: 6
Speed: 6
a light weight hand grenade - hgrenade
Mass: 15
Cost: 15
Weight: 2
Range: 9
Speed: 6
an aerodynamic hand grenade - hgrenade
Mass: 10
Cost: 16
Weight: 5
Range: 7
Speed: 3
Blast Area: 3x3
an aerodynamic light weight hand grenade - hgrenade
Mass: 20
Cost: 30
Weight: 2
Range: 10
Speed: 3
Blast Area: 3x3
a 'last resort' hand grenade - hgrenade
Mass: 100
Cost: 100
Weight: 30
Range: 3
Speed: 8
Blast Area: 7x7
a y-type tripwire - tripwire
Mass: 50
Cost: 20
Weight: 5
Blast Area: 3x9
an x-type tripwire - tripwire
Mass: 50
Cost: 20
Weight: 5
Blast Area: 9x3
a barrel mod - mod
Mass: 100
Cost: 5000
Weight: 7
Increases range by 30%
Increases reload by 30%
an assault rifle - rifle
Mass: 60
Volume: 12
Cost: 1000
Weight: 17
Speed: +4
Wears on: Eyes, Right Hand, Left Hand
Range: 15
Reload: 20
Maximum of 1 mod
Cannot mod spread
Scope: +12
Zoom Scope: 5
an advanced assault rifle - rifle
Mass: 60
Volume: 12
Cost: 4000
Weight: 25
Speed: +4
Wears on: Eyes, Right Hand, Left Hand
Range: 19
Reload: 18
Maximum of 1 mod
Cannot mod spread
Scope: +16
Zoom Scope: 10
an assault paintball - assaultpbs
Mass: 1
Cost: 3
Range: 30
Speed: 1
a freegun - fgun
Mass: 1000
Volume: 30
Cost: 1
Weight: 50
Camo: All
Wears on: Head, Eyes, Neck, Right Shoulder, Left Shoulder, Body, Right Hand, Left Hand, Waist, Legs, Feet
Range: 11
Reload: 30
Special: Satellite, Thermal, Insul, Gamma, Shielding, Sonic, Sonic Blocking
a freegun paintball - fpaintball
Mass: 1
Cost: 0
Range: 12
Speed: 3
 

 

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