• EQUIPMENT •  | 
					  
					  
						a helmet - helmet 
						Mass: 150 
Can Hold: 0 
Cost: 50 
Weight: 5 
Wears on: Head 
Maximum of 2 mods  | 
						a scarf - scarf 
						Mass: 25 
Can Hold: 0 
Cost: 5 
Weight: 1 
Wears on: Neck 
Maximum of 2 mods   | 
						a small backpack - backpack 
						Mass: 100 
Can Hold: 100 
Cost: 15 
Weight: 5 
Wears on: Left Shoulder 
Maximum of 2 mods  | 
						a jacket - jacket 
						Mass: 125 
Can Hold: 25 
Cost: 75 
Weight: 10 
Wears on: Body 
Maximum of 2 mods  | 
					  
					  
						a pair of overalls - overalls 
						Mass: 125 
Can Hold: 350 
Cost: 2000 
Weight: 35 
Wears on: Body, Waist, Legs 
Maximum of 3 mods   | 
						a leather belt - belt 
						Mass: 25 
Can Hold: 0 
Cost: 5 
Weight: 5 
Wears on: Waist 
Maximum of 2 mods  | 
						a pair of pants - pants 
						Mass: 150 
Can Hold: 25 
Cost: 45 
Weight: 20 
Wears on: Legs 
Maximum of 2 mod  | 
						a pair of work boots - boots 
						Mass: 200 
Can Hold: 0 
Cost: 25 
Weight: 5 
Wears on: Feet 
Maximum of 1 mods   | 
					  
					  
						a pair of geeky sneakers - boots 
						Mass: 200 
Can hold: 25 
Cost: 500 
Weight: 5 
Speed: -2 
Wears on: Feet 
Maximum of 2 mods  | 
						a bunker - bunker 
						Mass: 10 
Cost: 1 
Weight: 1 
(When dropped leaves a one space uncross-able barrier)   | 
						a portable equipment store - store 
						Mass: 2000 
Can hold: 0 
Cost: 1000 
Weight: 25  | 
						a portable weapon store - store 
						Mass: 2000 
Can hold: 0 
Cost: 100 
Weight: 25  | 
					  
					  
						• MODS •  | 
					  
					  
						a light armor mod - armor 
						Mass: 25 
Cost: 500 
Weight: 5 
Adds 25% armor to a piece of equipment  | 
						a small pocket - mod 
						Mass: 10 
Cost: 500 
Weight: 1 
Increases item Can hold by 50 (Can carry +50 mass)  | 
						a name patch - patch 
						Mass: 25 
Cost: 100 
Weight: 2 
Adds your name to an item  | 
						a team patch - patch 
						Mass: 25 
Cost: 200 
Weight: 2 
Adds your team's name to an item   | 
					  
					  
						• WEAPONS •  | 
					  
					  
						a paintball gun - gun 
						Mass: 50 
Can hold: 25 
Cost: 151 
Weight: 10 
Wears on: Right Hand 
Range: 12 
Reload: 25 
Maximum of 1 mod  | 
						an Anti-Grav Freegun - fgun 
						Mass: 1000 
Can hold: 30 
Cost: 1 
Weight: 50 
Speed: -3 
Camo: All 
Wears on: All Spots 
Range: 11 
Reload: 30 
Special: Satellite, Thermal, Insul,  
Gamma, Shielding, Sonic, Sound dampener  | 
						a ruby gem launcher - gemlauncher 
						Mass: 300 
Can hold: 1 
Cost: 1000 
Weight: 50 
Wears on: Right Hand 
Range: 10 
Reload: 40 
Maximum of 1 mod   | 
						an Anti-Grav Ghetto Rocket Launcher - gr 
						Mass: 1000 
Can hold: 75 
Cost: 1 
Weight: 50 
Camo: All 
Wears on: All Spots 
Range: 30 
Reload: 20 
Speed: -6 
Special: Satellite, Thermal, Insul, Gamma, Shielding,  
Scope: 8  | 
					  
					  
						a small mine - mine 
						Mass: 5 
Can hold: 0 
Cost: 3 
Weight: 2 
Armor-piercing: Yes 
Blast area: 3x3 
Will detonate when someone is within 1 space. *Does team-kill*  | 
						a dumb turret - turret 
						Mass: 40 
Can hold: 0 
Cost: 15 
Weight: 15 
Wears on: Left Hand 
Range: 15 
Reload: 60 
Special: Armor 75%  | 
						a standard hand grenade - hgrenade 
						Mass: 5 
Cost: 5 
Weight: 5 
Range: 6 at speed 4 
Blast area: 3x3 
Armor-piercing: Yes | 
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						• AMMO •  | 
					  
					  
						chest of grockets - 5 ghetto rockets ammo 
						Mass: 100 
Can Hold: 25 
Wears on:  Left Hand 
Speed: -1 
Range: 15 at speed 1 
Blast area: 3x3 
Contains: 5 'grockets' 
Cost: 5  
						  | 
						grocket - ghetto rockets ammo 
						Mass: 5  
Cost: 0 
Weight: 5 
Range: 30 at speed 1 
Speed: -1 
Blast area: 3x3 
Armor-piercing: Yes  | 
						a tube of paintballs - tube 
						Mass: 5 
Can Hold: 25  
Wears on: Right Hand, Left Hand 
Contains: 30 'a paintball' 
Cost: 30   | 
						a paintball - paintball 
						Mass: 1  
Cost: 1  
Weight: 0 
Range: 45 at speed 2  
Armor-piercing: No  | 
					  
						
							
								| 
									 A Paintballing Bot - bot 
									Mass: 20 
Can hold: 0 
Cost: 4 
Weight: 5 
Camo: None 
Armor-piercing: No 
Fires 'a paintball' at opponents. 
									 
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									 an Sad Suicidal Robot - bot 
									Mass: 60 
Can hold: 0 
Cost: 8 
Weight: 15 
Blast area: 3x3 
Will detonate when someone is within 1 space. *Does team-kill* 
									 
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						• EQUIPMENT •  | 
					  
					  
						a lightly armored scarf - scarf 
						Mass: 50 
Can hold: 0 
Cost: 25 
Weight: 2 
Armor: 25% 
Wears on: Neck 
Maximum of 2 mods  | 
						a backpack - backpack 
						Mass: 100 
Can hold: 200 
Cost: 150 
Weight: 15 
Wears on: Right Shoulder, Left Shoulder 
Maximum of 2 mods   | 
						a lightly armored jacket - jacket 
						Mass: 150 
Can hold: 25 
Cost: 500 
Weight: 15 
Armor: 25% 
Wears on: Body 
Maximum of 2 mods  | 
						a satellite belt - satellite 
						Mass: 150 
Can hold: 0 
Cost: 3000 
Weight: 15 
Wears on: Waist 
Special: Satellite 
Maximum of 1 mods  | 
					  
					  
						a grenade belt - belt 
						Mass: 50 
Can hold: 50 
Cost: 100 
Weight: 10 
Wears on: Waist 
Maximum of 1 mods  | 
						a pair of Engineer pants - pants 
						Mass: 125 
Can hold: 125 
Cost: 6500 
Weight: 25 
Armor: 80 
Wears on: Legs 
Maximum of 2 mods  | 
						a portable ammo store - store 
						Mass: 2000 
Can hold: 0 
Cost: 150 
Weight: 35 
Armor: 60%  | 
						a camo portable ammo store - store 
						Mass: 2000 
Can hold: 0 
Cost: 250 
Weight: 35  | 
					  
					  
						• MODS •  | 
					  
					  
						a medium armor mod - armor 
						Mass: 50 
Cost: 2500 
Weight: 10 
Adds 50% armor to a piece of equipment  | 
						a pocket - mod 
						Mass: 25 
Cost: 1000 
Weight: 5 
Increases Can hold by 100 (Can carry +100 mass)  | 
						a large pocket - mod 
						Mass: 40 
Cost: 2500 
Weight: 10 
Increases Can hold by 150 (Can carry +150 mass)  | 
						a huge pocket - mod 
						Mass: 60 
Cost: 5000 
Weight: 5 
Increases Can hold by 250 (Can carry +250 mass)  | 
					  
					  
						• WEAPONS •  | 
					  
					  
						a mine - mine 
						Mass: 10 
Can hold: 0 
Cost: 6 
Weight: 5 
Armor-piercing: Yes 
Blast area: 5x5 
Will detonate when someone is within 1 space. *Does team-kill*  | 
						a Y-type tripwire - tripwire 
						Mass: 50 
Cost: 20 
Weight: 5 
Blast Area: 3x9 
Armor-piercing: Yes 
Will detonate when someone is within 1 spaces. *Does team-kill*  | 
						a X-type tripwire - tripwire 
						Mass: 50 
Cost: 20 
Weight: 5 
Blast Area: 9x3 
Armor-piercing: Yes 
Will detonate when someone is within 1 spaces. *Does team-kill*  | 
						an enemy decoy - decoy 
						Mass: 25 
Can hold: 0 
Cost: 50 
Weight: 5 
Wears on: Left Hand 
(When droped becomes an enemy clone of yourself)  | 
					  
					  
						a dumb rocket - turret 
						Mass: 40 
Can hold: 0 
Cost: 30 
Weight: 15 
Wears on: Left Hand 
Range: 15 
Reload: 60 
Camo: Plain, Forrest, Jungle 
Special: Armor 75%  | 
						a light weight hand grenade - hgrenade 
						Mass: 15 
Cost: 15 
Weight: 2 
Range: 9 
Speed: 6 
Armor-piercing: Yes 
Blast Area: 3x3  | 
						an aerodynamic hand grenade - hgrenade 
						Mass: 10 
Cost: 9 
Weight: 5 
Range: 7 
Speed: 2 
Armor-piercing: Yes 
Blast Area: 3x3 | 
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						• AMMO •  | 
					  
					  
						A Grenader Bot - bot 
						Mass: 50 
Can hold: 0 
Cost: 8 
Weight: 15 
Armor-piercing: Yes 
Fires 'a paint grenade' at opponents. 
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						• EQUIPMENT •  | 
					  
					  
						a satellite pack - satellite 
						Mass: 125 
Can hold: 0 
Cost: 2500 
Weight: 25 
Wears on: Neck 
Maxmium of 1 mod  | 
						a large backpack - backpack 
						Mass: 150 
Can Hold: 400 
Cost: 500 
Weight: 18 
Wears on: Right Shoulder, Left Shoulder 
Maximum of 2 mods   | 
						an engineers belt - belt 
						Mass: 25 
Can hold: 75 
Cost: 7050 
Weight: 15 
Armor: 80% 
Wears on: Waist 
Maximum of 2 mods 
Special: Satellite  | 
						   | 
					  
					  
						• MODS •  | 
					  
					  
						a scope mod - mod 
						Mass: 10 
Cost: 150 
Weight: 1 
Increases scope range to 5   | 
						a satellite mod - mod 
						Mass: 25 
Cost: 5500 
Weight: 5  | 
						   | 
						   | 
					  
					  
						• WEAPONS •  | 
					  
					  
						a paintball pistol - gun 
						Mass: 75 
Can hold: 6 
Cost: 250 
Weight: 5 
Wears on: Right Hand 
Range: 7 
Reload: 12 
Maximum of 1 mod   | 
						a large mine - mine 
						Mass: 15 
Can hold: 0 
Cost: 9 
Weight: 10 
Armor-piercing: Yes 
Blast area: 7x7 
Will detonate when someone is within 2 spaces. *Does team-kill*  | 
						a Dumb grenade - turret 
						Mass: 40 
Can hold: 0 
Cost: 175 
Weight: 25 
Wears on: Left Hand 
Range: 15 
Reload: 60 
Camo: Plain, Forrest, Jungle  | 
						a smart turret - turret 
						Mass: 30 
Can hold: 0 
Cost: 10 
Weight: 15 
Wears on: Left Hand 
Range: 15 
Reload: 60 
Special: Armor 85% 
Camo: PFJ  | 
					  
					  
						an Aerodynamic light weight hand grenade - hgrenade 
						Mass: 20 
Cost: 30 
Weight: 2 
Range: 10 
Speed: 3 
Armor-piercing: Yes 
Blast Area: 3x3  | 
						a Destruction hand grenade - dgrenade 
						Mass: 10 
Cost: 30 
Weight: 5 
Range: 6 
Speed: 6 
Armor-piercing: Yes 
Blast Area: 3x3 
(Can destroy turrets in one shot)  | 
						  | 
						  | 
					  
					  
						• AMMO •  | 
					  
					  
						an Angry Suicidal Robot - bot 
						Mass: 60 
Can hold: 0 
Cost: 8 
Weight: 15 
Camo: Valley 
Blast area: 7x7 
Will detonate when someone is within 2 space. *Does team-kill* 
						  | 
						an Rocketeer Bot - bot 
						Mass: 70 
Can hold: 0 
Cost: 8 
Weight: 11 
Armor-piercing: Yes 
Fires 'a paint rocket' at opponents.  | 
						A Destroyer Bot - bot 
						Mass: 50 
Can hold: 0 
Cost: 6 
Weight: 8 
Armor-piercing: Yes 
Blast area: 3x3 
Will detonate when someone is within 1 space. *Does team-kill* Chases enemys within close range.  | 
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						• EQUIPMENT •  | 
					  
					  
						a large armored backpack - backpack 
						Mass: 225 
Can hold: 300 
Cost: 2000 
Weight: 35 
Armor: 40% 
Wears on: Right Shoulder, Left Shoulder 
Maximum of 2 mods  | 
						an Engineer`s vest - jacket 
						Mass: 150 
Can hold: 100 
Cost: 5500 
Weight: 25 
Armor: 90% 
Wears on: Body 
Maximum of 2 mods  | 
						   | 
						   | 
					  
					  
						• MODS •  | 
					  
					  
						a heavy armor mod - armor 
						Mass: 75 
Cost: 5000 
Weight: 25 
Adds 75% armor  to a piece of equipment.  | 
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						• WEAPONS •  | 
					  
					  
						a camo mine - mine 
						Mass: 20 
Can hold: 20 
Cost: 15 
Weight: 5 
Armor-piercing: Yes 
Blast area: 6x6 
Will detonate when someone is within 1 space. *Does team-kill*  | 
						a silver gem mine - mine 
						Mass: 15 
Can hold: 0 
Cost: 12 
Weight: 10 
Armor-piercing: Yes 
Blast area: 7x7 
Will detonate when someone is within 2 space. *Does team-kill*  | 
						a Smart rocket - turret 
						Mass: 45 
Can hold: 0 
Cost: 55 
Weight: 17 
Wears on: Right Hand 
Range: 15 
Reload: 60 
Camo: Plain, Forrest, Jungle 
Special: Armor 85%  | 
						a `Big Trouble` hand grenade - hgrenade 
						Mass: 50 
Cost: 200 
Weight: 15 
Range: 7 
Speed: 10 
Armor-piercing: Yes 
Blast Area: 6x6  | 
					  
					  
						• AMMO •  | 
					  
					  
						an Mean Rocketing Bot - bot 
						Mass: 70 
Can hold: 0 
Cost: 25 
Weight: 15 
Camo: Plain, Forrest, Jungle 
Armor-piercing: Yes 
Fires 'a fast paint rocket' at opponents.  | 
						an Advanced  Paintballing Bot - bot 
						Mass: 50 
Can hold: 0 
Cost: 8 
Weight: 20 
Camo: None 
Armor-piercing: No 
Fires 'a fast paintball' at opponents. 
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						• EQUIPMENT •  | 
					  
					  
						a sonic receiver helmet - sonic 
						Mass: 65 
Can hold: 0 
Cost: 3500 
Weight: 20 
Wears on: Head 
Special: Sonic vision 
Maximum of 2 mods  | 
						an Enginner`s overalls - overalls 
						Mass: 125 
Can hold: 500 
Cost: 14000 
Weight: 50 
Armor: 75% 
Wears on: Right Shoulder, Left Shoulder, Body, Waist, Legs 
Maximum of 3 mods 
Special: Satellite  | 
						a pair of Engineer boots - boots 
						Mass: 150 
Can hold: 0 
Cost: 10500 
Weight: 50 
Speed: -4 
Armor: 35% 
Wears on: Feet 
Maximum of 1 mod  | 
						   | 
					  
					  
						• MODS •  | 
					  
					  
						a super armor mod - armor 
						Mass: 75 
Cost: 7500 
Weight: 30 
Adds 100% armor to a piece of equipment. 
Speed: +1  | 
						an ultra-light large pocket - mod 
						Mass: 10 
Cost: 12500 
Weight: 2 
Increases volume by 150 (Can carry +150 mass)   | 
						an ultra-light huge pocket - mod 
						Mass: 30 
Cost: 25000 
Weight: 5 
Increases volume by 250 (Can carry +250 mass)  | 
						a jetpack mod - mod 
						Mass: 300 
Cost: 35000 
Weight: 65 
Wears on: Body, Waist 
Cannot mod on satellite belt  | 
					  
					  
						• WEAPONS •  | 
					  
					  
						an Automatic  Pistol - gun 
						Mass: 95 
Can hold: 6 
Cost: 1250 
Weight: 10 
Wears on: Right Hand 
Range: 8 
Reload: 10 
Maximum of 1 mod   | 
						a mortar - mortar 
						Mass: 150 
Can hold: 160 
Cost: 3620 
Weight: 20 
Wears on: Right Hand, Left Hand 
Range: 40 
Reload: 60 
Special: Speed +5, Zoom Scope 
Maximum of 1 mod   | 
						a gold gem mine - mine 
						Mass: 15 
Can hold: 0 
Cost: 15 
Weight: 10 
Armor-piercing: Yes 
Blast area: 7x7 
Will detonate when someone is within 2 space. *Does team-kill*  | 
						a Smart grenade - turret 
						Mass: 55 
Can hold: 0 
Cost: 225 
Weight: 40 
Wears on: Right Hand 
Range: 15 
Reload: 80 
Camo: None  | 
					  
					  
						a `Last Resort` hand grenade - hgrenade 
						Mass: 100 
Cost: 100 
Weight: 30 
Range: 3 
Speed: 8 
Armor-piercing: Yes 
Blast Area: 7x7  | 
						   | 
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						   | 
					  
					  
						• AMMO •  | 
					  
					  
						a box of fast paintballs - box 
						Mass: 5 
Can Hold: 25 
Wears on: Right Hand, Left Hand 
Contains: 25 'a fast paintball' 
Cost: 55  
Weight: 1  | 
						a fast paintball - paintball 
						Mass: 1  
Cost: 2  
Weight: 0 
Range: 45 at
speed 1  
Armor-piercing: No  | 
						A High-Tech Grenadier Bot - bot 
						Mass: 100 
Can hold: 0 
Cost: 35 
Weight: 30 
Camo: None 
Range: 15 
Reload: 10 
Armor-piercing: Yes 
Fires 'a fast paint grenade' at opponents.  | 
						a high-tech grenadier bot - bot 
						Mass: 100 
Cost: 55 
Weight: 30 
Range: 15 
Reload: 10  |