Engineer

Equipment Listing



Rank 1

• EQUIPMENT

a helmet - helmet
Mass: 150
Can Hold: 0
Cost: 50
Weight: 5
Wears on: Head
Maximum of 2 mods

a scarf - scarf
Mass: 25
Can Hold: 0
Cost: 5
Weight: 1
Wears on: Neck
Maximum of 2 mods

a small backpack - backpack
Mass: 100
Can Hold: 100
Cost: 15
Weight: 5
Wears on: Left Shoulder
Maximum of 2 mods

a jacket - jacket
Mass: 125
Can Hold: 25
Cost: 75
Weight: 10
Wears on: Body
Maximum of 2 mods

a pair of overalls - overalls
Mass: 125
Can Hold: 350
Cost: 2000
Weight: 35
Wears on: Body, Waist, Legs
Maximum of 3 mods

a leather belt - belt
Mass: 25
Can Hold: 0
Cost: 5
Weight: 5
Wears on: Waist
Maximum of 2 mods

a pair of pants - pants
Mass: 150
Can Hold: 25
Cost: 45
Weight: 20
Wears on: Legs
Maximum of 2 mod

a pair of work boots - boots
Mass: 200
Can Hold: 0
Cost: 25
Weight: 5
Wears on: Feet
Maximum of 1 mods

a pair of geeky sneakers - boots
Mass: 200
Can hold: 25
Cost: 500
Weight: 5
Speed: -2
Wears on: Feet
Maximum of 2 mods

a bunker - bunker
Mass: 10
Cost: 1
Weight: 1
(When dropped leaves a one space uncross-able barrier)

a portable equipment store - store
Mass: 2000
Can hold: 0
Cost: 1000
Weight: 25

a portable weapon store - store
Mass: 2000
Can hold: 0
Cost: 100
Weight: 25

• MODS

a light armor mod - armor
Mass: 25
Cost: 500
Weight: 5
Adds 25% armor to a piece of equipment

a small pocket - mod
Mass: 10
Cost: 500
Weight: 1
Increases item Can hold by 50 (Can carry +50 mass)

a name patch - patch
Mass: 25
Cost: 100
Weight: 2
Adds your name to an item

a team patch - patch
Mass: 25
Cost: 200
Weight: 2
Adds your team's name to an item

• WEAPONS

a paintball gun - gun
Mass: 50
Can hold: 25
Cost: 151
Weight: 10
Wears on: Right Hand
Range: 12
Reload: 25
Maximum of 1 mod

an Anti-Grav Freegun - fgun
Mass: 1000
Can hold: 30
Cost: 1
Weight: 50
Speed: -3
Camo: All
Wears on: All Spots
Range: 11
Reload: 30
Special: Satellite, Thermal, Insul,
Gamma, Shielding, Sonic, Sound dampener

a ruby gem launcher - gemlauncher
Mass: 300
Can hold: 1
Cost: 1000
Weight: 50
Wears on: Right Hand
Range: 10
Reload: 40
Maximum of 1 mod

an Anti-Grav Ghetto Rocket Launcher - gr
Mass: 1000
Can hold: 75
Cost: 1
Weight: 50
Camo: All
Wears on: All Spots
Range: 30
Reload: 20
Speed: -6
Special: Satellite, Thermal, Insul, Gamma, Shielding,
Scope: 8

a small mine - mine
Mass: 5
Can hold: 0
Cost: 3
Weight: 2
Armor-piercing: Yes
Blast area: 3x3
Will detonate when someone is within 1 space. *Does team-kill*

a dumb turret - turret
Mass: 40
Can hold: 0
Cost: 15
Weight: 15
Wears on: Left Hand
Range: 15
Reload: 60
Special: Armor 75%

a standard hand grenade - hgrenade
Mass: 5
Cost: 5
Weight: 5
Range: 6 at speed 4
Blast area: 3x3
Armor-piercing: Yes
 
• AMMO

chest of grockets - 5 ghetto rockets ammo
Mass: 100
Can Hold: 25
Wears on: Left Hand
Speed: -1
Range: 15 at speed 1
Blast area: 3x3
Contains: 5 'grockets'
Cost: 5

grocket - ghetto rockets ammo
Mass: 5
Cost: 0
Weight: 5
Range: 30 at speed 1
Speed: -1
Blast area: 3x3
Armor-piercing: Yes

a tube of paintballs - tube
Mass: 5
Can Hold: 25
Wears on: Right Hand, Left Hand
Contains: 30 'a paintball'
Cost: 30

a paintball - paintball
Mass: 1
Cost: 1
Weight: 0
Range: 45 at speed 2
Armor-piercing: No

A Paintballing Bot - bot
Mass: 20
Can hold: 0
Cost: 4
Weight: 5
Camo: None
Armor-piercing: No
Fires 'a paintball' at opponents.

an Sad Suicidal Robot - bot
Mass: 60
Can hold: 0
Cost: 8
Weight: 15
Blast area: 3x3
Will detonate when someone is within 1 space. *Does team-kill*

 

 

Rank 2

• EQUIPMENT

a lightly armored scarf - scarf
Mass: 50
Can hold: 0
Cost: 25
Weight: 2
Armor: 25%
Wears on: Neck
Maximum of 2 mods

a backpack - backpack
Mass: 100
Can hold: 200
Cost: 150
Weight: 15
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods

a lightly armored jacket - jacket
Mass: 150
Can hold: 25
Cost: 500
Weight: 15
Armor: 25%
Wears on: Body
Maximum of 2 mods

a satellite belt - satellite
Mass: 150
Can hold: 0
Cost: 3000
Weight: 15
Wears on: Waist
Special: Satellite
Maximum of 1 mods

a grenade belt - belt
Mass: 50
Can hold: 50
Cost: 100
Weight: 10
Wears on: Waist
Maximum of 1 mods

a pair of Engineer pants - pants
Mass: 125
Can hold: 125
Cost: 6500
Weight: 25
Armor: 80
Wears on: Legs
Maximum of 2 mods

a portable ammo store - store
Mass: 2000
Can hold: 0
Cost: 150
Weight: 35
Armor: 60%

a camo portable ammo store - store
Mass: 2000
Can hold: 0
Cost: 250
Weight: 35

• MODS

a medium armor mod - armor
Mass: 50
Cost: 2500
Weight: 10
Adds 50% armor to a piece of equipment

a pocket - mod
Mass: 25
Cost: 1000
Weight: 5
Increases Can hold by 100 (Can carry +100 mass)

a large pocket - mod
Mass: 40
Cost: 2500
Weight: 10
Increases Can hold by 150 (Can carry +150 mass)

a huge pocket - mod
Mass: 60
Cost: 5000
Weight: 5
Increases Can hold by 250 (Can carry +250 mass)

• WEAPONS

a mine - mine
Mass: 10
Can hold: 0
Cost: 6
Weight: 5
Armor-piercing: Yes
Blast area: 5x5
Will detonate when someone is within 1 space. *Does team-kill*

a Y-type tripwire - tripwire
Mass: 50
Cost: 20
Weight: 5
Blast Area: 3x9
Armor-piercing: Yes
Will detonate when someone is within 1 spaces. *Does team-kill*

a X-type tripwire - tripwire
Mass: 50
Cost: 20
Weight: 5
Blast Area: 9x3
Armor-piercing: Yes
Will detonate when someone is within 1 spaces. *Does team-kill*

an enemy decoy - decoy
Mass: 25
Can hold: 0
Cost: 50
Weight: 5
Wears on: Left Hand
(When droped becomes an enemy clone of yourself)

a dumb rocket - turret
Mass: 40
Can hold: 0
Cost: 30
Weight: 15
Wears on: Left Hand
Range: 15
Reload: 60
Camo: Plain, Forrest, Jungle
Special: Armor 75%

a light weight hand grenade - hgrenade
Mass: 15
Cost: 15
Weight: 2
Range: 9
Speed: 6
Armor-piercing: Yes
Blast Area: 3x3

an aerodynamic hand grenade - hgrenade
Mass: 10
Cost: 9
Weight: 5
Range: 7
Speed: 2
Armor-piercing: Yes
Blast Area: 3x3
 
• AMMO

A Grenader Bot - bot
Mass: 50
Can hold: 0
Cost: 8
Weight: 15
Armor-piercing: Yes
Fires 'a paint grenade' at opponents.

 

 

 

Rank 3

• EQUIPMENT

a satellite pack - satellite
Mass: 125
Can hold: 0
Cost: 2500
Weight: 25
Wears on: Neck
Maxmium of 1 mod

a large backpack - backpack
Mass: 150
Can Hold: 400
Cost: 500
Weight: 18
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods

an engineers belt - belt
Mass: 25
Can hold: 75
Cost: 7050
Weight: 15
Armor: 80%
Wears on: Waist
Maximum of 2 mods
Special: Satellite

 

• MODS

a scope mod - mod
Mass: 10
Cost: 150
Weight: 1
Increases scope range to 5

a satellite mod - mod
Mass: 25
Cost: 5500
Weight: 5

 

 

• WEAPONS

a paintball pistol - gun
Mass: 75
Can hold: 6
Cost: 250
Weight: 5
Wears on: Right Hand
Range: 7
Reload: 12
Maximum of 1 mod

a large mine - mine
Mass: 15
Can hold: 0
Cost: 9
Weight: 10
Armor-piercing: Yes
Blast area: 7x7
Will detonate when someone is within 2 spaces. *Does team-kill*

a Dumb grenade - turret
Mass: 40
Can hold: 0
Cost: 175
Weight: 25
Wears on: Left Hand
Range: 15
Reload: 60
Camo: Plain, Forrest, Jungle

a smart turret - turret
Mass: 30
Can hold: 0
Cost: 10
Weight: 15
Wears on: Left Hand
Range: 15
Reload: 60
Special: Armor 85%
Camo: PFJ

an Aerodynamic light weight hand grenade - hgrenade
Mass: 20
Cost: 30
Weight: 2
Range: 10
Speed: 3
Armor-piercing: Yes
Blast Area: 3x3

a Destruction hand grenade - dgrenade
Mass: 10
Cost: 30
Weight: 5
Range: 6
Speed: 6
Armor-piercing: Yes
Blast Area: 3x3
(Can destroy turrets in one shot)

   
• AMMO

an Angry Suicidal Robot - bot
Mass: 60
Can hold: 0
Cost: 8
Weight: 15
Camo: Valley
Blast area: 7x7
Will detonate when someone is within 2 space. *Does team-kill*

an Rocketeer Bot - bot
Mass: 70
Can hold: 0
Cost: 8
Weight: 11
Armor-piercing: Yes
Fires 'a paint rocket' at opponents.

A Destroyer Bot - bot
Mass: 50
Can hold: 0
Cost: 6
Weight: 8
Armor-piercing: Yes
Blast area: 3x3
Will detonate when someone is within 1 space. *Does team-kill* Chases enemys within close range.

 

Rank 4

• EQUIPMENT

a large armored backpack - backpack
Mass: 225
Can hold: 300
Cost: 2000
Weight: 35
Armor: 40%
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods

an Engineer`s vest - jacket
Mass: 150
Can hold: 100
Cost: 5500
Weight: 25
Armor: 90%
Wears on: Body
Maximum of 2 mods

 

 

• MODS

a heavy armor mod - armor
Mass: 75
Cost: 5000
Weight: 25
Adds 75% armor to a piece of equipment.

 

 

 

• WEAPONS

a camo mine - mine
Mass: 20
Can hold: 20
Cost: 15
Weight: 5
Armor-piercing: Yes
Blast area: 6x6
Will detonate when someone is within 1 space. *Does team-kill*

a silver gem mine - mine
Mass: 15
Can hold: 0
Cost: 12
Weight: 10
Armor-piercing: Yes
Blast area: 7x7
Will detonate when someone is within 2 space. *Does team-kill*

a Smart rocket - turret
Mass: 45
Can hold: 0
Cost: 55
Weight: 17
Wears on: Right Hand
Range: 15
Reload: 60
Camo: Plain, Forrest, Jungle
Special: Armor 85%

a `Big Trouble` hand grenade - hgrenade
Mass: 50
Cost: 200
Weight: 15
Range: 7
Speed: 10
Armor-piercing: Yes
Blast Area: 6x6

• AMMO

an Mean Rocketing Bot - bot
Mass: 70
Can hold: 0
Cost: 25
Weight: 15
Camo: Plain, Forrest, Jungle
Armor-piercing: Yes
Fires 'a fast paint rocket' at opponents.

an Advanced Paintballing Bot - bot
Mass: 50
Can hold: 0
Cost: 8
Weight: 20
Camo: None
Armor-piercing: No
Fires 'a fast paintball' at opponents.

 

 

Rank 5

• EQUIPMENT

a sonic receiver helmet - sonic
Mass: 65
Can hold: 0
Cost: 3500
Weight: 20
Wears on: Head
Special: Sonic vision
Maximum of 2 mods

an Enginner`s overalls - overalls
Mass: 125
Can hold: 500
Cost: 14000
Weight: 50
Armor: 75%
Wears on: Right Shoulder, Left Shoulder, Body, Waist, Legs
Maximum of 3 mods
Special: Satellite

a pair of Engineer boots - boots
Mass: 150
Can hold: 0
Cost: 10500
Weight: 50
Speed: -4
Armor: 35%
Wears on: Feet
Maximum of 1 mod

 

• MODS

a super armor mod - armor
Mass: 75
Cost: 7500
Weight: 30
Adds 100% armor to a piece of equipment.
Speed: +1

an ultra-light large pocket - mod
Mass: 10
Cost: 12500
Weight: 2
Increases volume by 150 (Can carry +150 mass)

an ultra-light huge pocket - mod
Mass: 30
Cost: 25000
Weight: 5
Increases volume by 250 (Can carry +250 mass)

a jetpack mod - mod
Mass: 300
Cost: 35000
Weight: 65
Wears on: Body, Waist
Cannot mod on satellite belt

• WEAPONS

an Automatic Pistol - gun
Mass: 95
Can hold: 6
Cost: 1250
Weight: 10
Wears on: Right Hand
Range: 8
Reload: 10
Maximum of 1 mod

a mortar - mortar
Mass: 150
Can hold: 160
Cost: 3620
Weight: 20
Wears on: Right Hand, Left Hand
Range: 40
Reload: 60
Special: Speed +5, Zoom Scope
Maximum of 1 mod

a gold gem mine - mine
Mass: 15
Can hold: 0
Cost: 15
Weight: 10
Armor-piercing: Yes
Blast area: 7x7
Will detonate when someone is within 2 space. *Does team-kill*

a Smart grenade - turret
Mass: 55
Can hold: 0
Cost: 225
Weight: 40
Wears on: Right Hand
Range: 15
Reload: 80
Camo: None

a `Last Resort` hand grenade - hgrenade
Mass: 100
Cost: 100
Weight: 30
Range: 3
Speed: 8
Armor-piercing: Yes
Blast Area: 7x7

 

 

 

• AMMO

a box of fast paintballs - box
Mass: 5
Can Hold: 25
Wears on: Right Hand, Left Hand
Contains: 25 'a fast paintball'
Cost: 55
Weight: 1

a fast paintball - paintball
Mass: 1
Cost: 2
Weight: 0
Range: 45 at speed 1
Armor-piercing: No

A High-Tech Grenadier Bot - bot
Mass: 100
Can hold: 0
Cost: 35
Weight: 30
Camo: None
Range: 15
Reload: 10
Armor-piercing: Yes
Fires 'a fast paint grenade' at opponents.

a high-tech grenadier bot - bot
Mass: 100
Cost: 55
Weight: 30
Range: 15
Reload: 10