Scout

Equipment Listing



Rank 1

• EQUIPMENT

a helmet - helmet
Mass: 150
Can Hold: 0
Cost: 50
Weight: 5
Wears on: Head
Maximum of 2 mods

a sonic helmet - helmet
Mass: 150
Can Hold: 0
Cost: 50
Weight: 5
Wears on: Head
Special: Sonic vision
Maximum of 2 mods

a scarf - scarf
Mass: 25
Can Hold: 0
Cost: 5
Weight: 1
Wears on: Neck
Maximum of 2 mods

a small backpack - backpack
Mass: 100
Can Hold: 100
Cost: 15
Weight: 5
Wears on: Left Shoulder
Maximum of 2 mods

a jacket - jacket
Mass: 125
Can Hold: 25
Cost: 75
Weight: 10
Wears on: Body
Maximum of 2 mods

a leather belt - belt
Mass: 25
Can Hold: 0
Cost: 5
Weight: 5
Wears on: Waist
Maximum of 2 mods

a pair of pants - pants
Mass: 150
Can Hold: 25
Cost: 45
Weight: 20
Wears on: Legs
Maximum of 2 mod

a pair of boots - boots
Mass: 200
Can Hold: 25
Cost: 500
Weight: 5
Speed: -1
Wears on: Feet
Maximum of 2 mods

a pair of work boots - boots
Mass: 200
Can Hold: 0
Cost: 25
Weight: 5
Wears on: Feet
Maximum of 1 mods

 

 

 

• MODS

a scope mod - mod
Mass: 10
Cost: 150
Weight: 1
Increases scope range to 5

a small pocket - mod
Mass: 10
Cost: 500
Weight: 1
Increases item volume by 50 (Can carry +50 mass)

a pocket - mod
Mass: 25
Cost: 1000
Weight: 5
Increases volume by 100 (Can carry +100 mass)

a plains camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds plains camo

a forest camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds forest camo

a jungle camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds jungle camo

a mountain camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds mountain camo

a hill camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds hill camo

a desert camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds desert camo

a valley camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds valley camo

a name patch - patch
Mass: 25
Cost: 100
Weight: 2
Adds your name to an item

a team patch - patch
Mass: 25
Cost: 200
Weight: 2
Adds your team's name to an item

• WEAPONS

a paintball gun - gun
Mass: 50
Can hold: 25
Cost: 151
Weight: 10
Wears on: Right Hand
Range: 12
Reload: 25
Maximum of 1 mod

a paintball pistol - gun
Mass: 75
Can hold: 6
Cost: 250
Weight: 5
Wears on: Right Hand
Range: 7
Reload: 12
Maximum of 1 mod

a Scout`s Freegun - fgun
Mass: 1000
Can hold: 30
Cost: 1
Weight: 50
Camo: All
Wears on: All Spots
Range: 11
Reload: 30
Speed: +2
Special: Speed +2, Satellite, Thermal, Insul, Gamma, Shielding, Sonic, Sonic Blocking

a ruby gem launcher - gemlauncher
Mass: 300
Can hold: 1
Cost: 1000
Weight: 50
Wears on: Right Hand
Range: 10
Reload: 40
Maximum of 1 mod

a Scout`s Ghetto Rocket Launcher - gr
Mass: 1000
Can hold: 75
Cost: 1
Weight: 50
Camo: All
Wears on: All Spots
Range: 30
Reload: 20
Speed: -1
Special: Satellite, Thermal, Insul, Gamma, Shielding
Scope: 8

a spray can - can
Mass: 50
Can hold: 20
Cost: 1250
Weight: 2
Wears on: Right Hand
Range: 1
Reload: 30
Maximum of 1 mod

   
• AMMO

chest of grockets - 5 ghetto rockets ammo
Mass: 100
Can Hold: 25
Wears on: Left Hand
Speed: -1
Range: 15 at speed 1
Blast area: 3x3
Contains: 5 'grockets'
Cost: 5

grocket - ghetto rockets ammo
Mass: 5
Cost: 0
Weight: 5
Range: 30 at speed 1
Speed: -1
Blast area: 3x3
Armor-piercing: Yes

a tube of paintballs - tube
Mass: 5
Can Hold: 25
Wears on: Right Hand, Left Hand
Contains: 30 'a paintball'
Cost: 30

a paintball - paintball
Mass: 1
Cost: 1
Weight: 0
Range: 45 at speed 2
Armor-piercing: No

a box of fast paintballs - box
Mass: 5
Can Hold: 25
Wears on: Right Hand, Left Hand
Contains: 25 'a fast paintball'
Cost: 55
Weight: 1

a fast paintball - paintball
Mass: 1
Cost: 2
Weight: 0
Range: 45 at speed 1
Armor-piercing: No

a bottle of spray paint- bottle
Mass: 25
Can Hold: 20
Wears on: Left Hand, Right Hand
Contains: 20 'a drop of spray paint'
Cost: 65
Weight: 1

a drop of spray paint - drop
Mass: 1
Cost: 3
Range: 5 at speed 1
Armor-piercing: Yes

Rank 2

• EQUIPMENT

a thermal viewer - thermal
Mass: 777
Volume: 0
Cost: 5000
Weight: 25
Wears on: Head, Eyes
Maximum of 2 mods

a grenade belt - belt
Mass: 50
Can hold: 50
Cost: 100
Weight: 10
Wears on: Waist
Maximum of 1 mods

 

 

• MODS

a light armor mod - armor
Mass: 25
Cost: 500
Weight: 5
Adds 25% armor to a piece of equipment

 

 

 

Rank 3

• EQUIPMENT

a gamma detector - gamma
Mass: 777
Volume: 0
Cost: 7500
Weight: 35
Wears on: Head, Eyes
Maximum of 2 mods

a satellite pack - satellite
Mass: 125
Can hold: 0
Cost: 2500
Weight: 25
Wears on: Neck
Maxmium of 1 mod

a backpack - backpack
Mass: 100
Can Hold: 200
Cost: 150
Weight: 15
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods

a pair of tennis shoes - shoes
Mass: 75
Can Hold: 0
Cost: 1500
Weight: 5
Speed: -2
Special: Sound dampener
Wears on: Feet
Maximum of 1 mod

• MODS

a large pocket - mod
Mass: 40
Cost: 2500
Weight: 10
Increases volume by 150 (Can carry +150 mass)

 

 

 

• WEAPONS

an Automatic Pistol - gun
Mass: 95
Can hold: 6
Cost: 1250
Weight: 10
Wears on: Right Hand
Range: 8
Reload: 10
Maximum of 1 mod

A flaregun - fgun
Mass: 150
Can hold: 6
Cost: 1000
Weight: 20
Wears on: Right Hand
Range: 50
Reload: 16
Maximum of 1 mod
(Shoots a flare that takes up once space on the map that can fly past any terrain.)

a small mine - mine
Mass: 5
Can hold: 0
Cost: 3
Weight: 2
Armor-piercing: Yes
Blast area: 3x3
Will detonate when someone is within 1 space. *Does team-kill*

an enemy decoy - decoy
Mass: 25
Can hold: 0
Cost: 50
Weight: 5
Wears on: Left Hand
(When droped becomes an enemy clone of yourself)

a standard hand grenade - hgrenade
Mass: 5
Cost: 5
Weight: 5
Range: 6 at speed 4
Blast area: 3x3
Armor-piercing: Yes

a Destruction hand grenade - dgrenade
Mass: 10
Cost: 30
Weight: 5
Range: 6
Speed: 6
Armor-piercing: Yes
Blast Area: 3x3
(Can destroy turrets in one shot)

 

 

• AMMO

a bunch of slow flares - bunch
Mass: 1
Can Hold: 6
Wears on: Right Hand
Contains: 6 'a slow flare'
Cost: 25

a slow flare - flare
Mass: 1
Cost: 4
Weight: 1
Range: 50
Speed: 3

 

 

Rank 4

• EQUIPMENT

a Scouting Helmet - scope
Mass: 25
Can hold: 0
Cost: 15000
Weight: 25
Wears on: Head, Eyes
Special: Scope + 11, Sonic vision
Maximum of 2 mods

a jetpack - jetpack
Mass: 350
Can hold: 150
Cost: 15000
Weight: 80
Wears on: Right Shoulder, Left Shoulder, Body, Waist
Special: Jetpack (Speed not deterred by terrain)
Maximum of 1 mod

 

 

• MODS

a thermal viewing mod - mod
Mass: 75
Cost: 15000
Weight: 20
Wears on: Eyes
(Can see past hills and mountains)

a huge pocket - mod
Mass: 60
Cost: 5000
Weight: 5
Increases volume by 250 (Can carry +250 mass)

a semi-automatic mod - mod
Mass: 50
Cost: 2500
Weight: 10
Decreases reload by 25%
Decreases range by 10%

an ultra-light large pocket - mod
Mass: 10
Cost: 12500
Weight: 2
Increases volume by 150 (Can carry +150 mass)

• WEAPONS

a camo mine - mine
Mass: 20
Volume: 20
Cost: 15
Weight: 5
Armor-piercing: Yes
Blast area: 6x6
Will detonate when someone is within 1 space. *Does team-kill*

a targeted hand grenade - hgrenade
Mass: 5
Cost: 6
Weight: 6
Range: 12 at speed 2
Blast area: 1
Armor-piercing: Yes

 

 

• AMMO

a sack of armor-piercing paintballs - sack
Mass: 5
Can Hold: 25
Wears on: Left Hand, Right Hand
Contains: 25 'an armor-piercing paintball'
Cost: 105
Weight: 1

an armor-piercing paintball - paintball
Mass: 1
Cost: 4
Range: 45 at speed 2
Armor-piercing: Yes

 

 

Rank 5

• EQUIPMENT

a pair of cleats - cleats
Mass: 150
Volume: 0
Cost: 5000
Weight: 10
Speed: -3
Wears on: Feet
Maximum of 1 mod

 

 

 

• MODS

a gamma viewing mod - mod
Mass: 75
Cost: 17500
Weight: 30
Wears on: Eyes
(Can see past forest and jungle)

an ultra-light huge pocket - mod
Mass: 30
Cost: 25000
Weight: 5
Increases volume by 250 (Can carry +250 mass)

a jetpack mod - mod
Mass: 300
Cost: 35000
Weight: 65
Wears on: Body, Waist
Cannot mod on satellite belt

a satellite mod - mod
Mass: 25
Cost: 5500
Weight: 5

• WEAPONS

a mine - mine
Mass: 10
Can hold: 0
Cost: 6
Weight: 5
Armor-piercing: Yes
Blast area: 5x5
Will detonate when someone is within 1 space. *Does team-kill*

a Y-type tripwire - tripwire
Mass: 50
Cost: 20
Weight: 5
Blast Area: 3x9
Armor-piercing: Yes
Will detonate when someone is within 1 spaces. *Does team-kill*

a X-type tripwire - tripwire
Mass: 50
Cost: 20
Weight: 5
Blast Area: 9x3
Armor-piercing: Yes
Will detonate when someone is within 1 spaces. *Does team-kill*

a multi-purpose spray can - can
Mass: 75
Can hold: 20
Cost: 2560
Weight: 2
Wears on: Right Hand
Range: 1
Reload: 25
Maximum of 2 mods

a light weight hand grenade - hgrenade
Mass: 15
Cost: 15
Weight: 2
Range: 9
Speed: 6
Armor-piercing: Yes
Blast Area: 3x3

an aerodynamic hand grenade - hgrenade
Mass: 10
Cost: 9
Weight: 5
Range: 7
Speed: 2
Armor-piercing: Yes
Blast Area: 3x3

 

 

• AMMO

a carton of fast flares - carton
Mass: 1
Can Hold: 6
Wears on: Right Hand
Contains: 6 'a fast flare'
Cost: 43

a fast flare - flare
Mass: 1
Cost: 7
Weight: 1
Range: 50
Speed: 0