Infiltrator

Equipment Listing



Rank 1

• EQUIPMENT

a helmet - helmet
Mass: 150
Can Hold: 0
Cost: 50
Weight: 5
Wears on: Head
Maximum of 2 mods

a scarf - scarf
Mass: 25
Can Hold: 0
Cost: 5
Weight: 1
Wears on: Neck
Maximum of 2 mods

a small backpack - backpack
Mass: 100
Can Hold: 100
Cost: 15
Weight: 5
Wears on: Left Shoulder
Maximum of 2 mods

a jacket - jacket
Mass: 125
Can Hold: 25
Cost: 75
Weight: 10
Wears on: Body
Maximum of 2 mods

a leather belt - belt
Mass: 25
Can Hold: 0
Cost: 5
Weight: 5
Wears on: Waist
Maximum of 2 mods

a pair of pants - pants
Mass: 150
Can Hold: 25
Cost: 45
Weight: 20
Wears on: Legs
Maximum of 2 mod

a pair of work boots - boots
Mass: 200
Can Hold: 0
Cost: 25
Weight: 5
Wears on: Feet
Maximum of 1 mods

a stealth suit - stealthsuit
Mass: 250
Can Hold: 100
Cost: 1000
Weight: 75
Wears on: Right Shoulder, Left Shoulder, Body, Waist, Legs
Camo: Forest, Jungle
Stealth: 15 Spaces
Maximum of 2 mods

• MODS
a small pocket - mod
Mass: 10
Cost: 500
Weight: 1
Increases item volume by 50 (Can carry +50 mass)
a plains camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds plains camo
a forest camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds forest camo
a jungle camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds jungle camo
a mountain camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds mountain camo
a hill camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds hill camo
a desert camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds desert camo
a valley camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds valley camo
a name patch - patch
Mass: 25
Cost: 100
Weight: 2
Adds your name to an item
a team patch - patch
Mass: 25
Cost: 200
Weight: 2
Adds your team's name to an item
a rural camo mod - camo
Mass: 30
Cost: 2500
Weight: 8
Camo: Plains, Forest, Jungle
Wears on: Body
a wasteland camo mod - camo
Mass: 30
Cost: 2000
Weight: 5
Camo: Mountains, Valley, Desert, Hills
Wears on: Body
• WEAPONS
a paintball blowgun - blowgun
Mass: 25
Can hold: 25
Cost: 750
Weight: 2
Wears on: Right Hand
Range: 8
Reload: 15
Maximum of 2 mods
Cannot mod spread
a Freegun - fgun
Mass: 1000
Can hold: 30
Cost: 1
Weight: 50
Camo: All
Wears on: All Spots
Range: 11
Reload: 30
Special: Satellite, Thermal, Insul, Gamma, Shielding, Sonic, Sonic Blocking
a ruby gem launcher - gemlauncher
Mass: 300
Can hold: 1
Cost: 1000
Weight: 50
Wears on: Right Hand
Range: 10
Reload: 40
Maximum of 1 mod
a Ghetto Rocket Launcher - gr
Mass: 1000
Can hold: 75
Cost: 1
Weight: 50
Camo: All
Wears on: All Spots
Range: 30
Reload: 20
Speed: -3
Special: Satellite, Thermal, Insul, Gamma, Shielding
Scope: 8
a spray can - can
Mass: 50
Can hold: 20
Cost: 1250
Weight: 2
Wears on: Right Hand
Range: 1
Reload: 30
Maximum of 1 mod
an enemy decoy - decoy
Mass: 25
Can hold: 0
Cost: 50
Weight: 5
Wears on: Left Hand
(When droped becomes an enemy clone of yourself)
   
• AMMO

chest of grockets - 5 ghetto rockets ammo
Mass: 100
Can Hold: 25
Wears on: Left Hand
Speed: -1
Range: 15 at speed 1
Blast area: 3x3
Contains: 5 'grockets'
Cost: 5

grocket - ghetto rockets ammo
Mass: 5
Cost: 0
Weight: 5
Range: 30 at speed 1
Speed: -1
Blast area: 3x3
Armor-piercing: Yes

a packet of darts- packet
Mass: 5
Can Hold: 25
Wears on: Left Hand
Contains: 25 'a dart'
Cost: 30
Weight: 1
a dart - dart
Mass: 1
Cost: 1
Range: 20 at speed 1
Armor-piercing: No

a bottle of spray paint- bottle
Mass: 25
Can Hold: 20
Wears on: Left Hand, Right Hand
Contains: 20 'a drop of spray paint'
Cost: 65
Weight: 1

a drop of spray paint - drop
Mass: 1
Cost: 3
Range: 5 at speed 1
Armor-piercing: Yes

 

 

Rank 2

• EQUIPMENT

a pair of boots - boots
Mass: 200
Can Hold: 25
Cost: 500
Weight: 5
Speed: -1
Wears on: Feet
Maximum of 2 mods

an Improved Stealth suit - stealthsuit
Mass: 250
Can Hold: 150
Cost: 1500
Weight: 75
Wears on: Right Shoulder, Left Shoulder, Body, Waist, Legs
Camo: Forest, Jungle, Mountain, Hill
Stealth: 14 Spaces
Maximum of 2 mods

 

 

• MODS
a scope mod - mod
Mass: 10
Cost: 150
Weight: 1
Increases scope range to 5
a pocket - mod
Mass: 25
Cost: 1000
Weight: 5
Increases volume by 100 (Can carry +100 mass)
a semi-automatic mod - mod
Mass: 50
Cost: 2500
Weight: 10
Decreases reload by 25%
Decreases range by 10%
 
• WEAPONS
an improved blowgun - blowgun
Mass: 35
Can hold: 30
Cost: 1500
Weight: 4
Wears on: Right Hand
Range: 10
Reload: 15
Maximum of 2 mods
Cannot mod spread
a small mine - mine
Mass: 5
Can hold: 0
Cost: 3
Weight: 2
Armor-piercing: Yes
Blast area: 3x3
Will detonate when someone is within 1 space. *Does team-kill*
a standard hand grenade - hgrenade
Mass: 5
Cost: 8
Weight: 5
Range: 6
Speed: 6
 

Rank 3

• EQUIPMENT

a thermal viewer - thermal
Mass: 777
Volume: 0
Cost: 5000
Weight: 25
Wears on: Head, Eyes
Maximum of 2 mods

an Advanced stealth suit - stealthsuit
Mass: 250
Volume: 250
Cost: 2000
Weight: 80
Wears on: Right Shoulder, Left Shoulder, Body, Waist, Legs
Camo: Plains, Forest, Jungle, Mountains, Hills
Stealth: 13
Maximum of 2 mods

 

 

• MODS
a light armor mod - armor
Mass: 25
Cost: 500
Weight: 5
Adds 25% armor to a piece of equipment
an insulation mod - mod
Mass: 75
Cost: 25000
Weight: 30
Wears on: Body
(Makes it so you can not be seen behind mountains or hills)
a large backpack - backpack
Mass: 150
Can Hold: 400
Cost: 500
Weight: 18
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods
a satellite mod - mod
Mass: 25
Cost: 5500
Weight: 5
• WEAPONS
a two-handed blowgun - blowgun
Mass: 40
Volume: 35
Cost: 2500
Weight: 5
Wears on: Right Hand, Left Hand
Range: 12
Reload: 15
Maximum of 2 mods
Cannot mod spread
a multi-purpose spray can - can
Mass: 75
Can hold: 20
Cost: 2560
Weight: 2
Wears on: Right Hand
Range: 1
Reload: 25
Maximum of 2 mods
a mine - mine
Mass: 10
Can hold: 0
Cost: 6
Weight: 5
Armor-piercing: Yes
Blast area: 5x5
Will detonate when someone is within 1 space. *Does team-kill*
a light weight hand grenade - hgrenade
Mass: 15
Cost: 15
Weight: 2
Range: 9
Speed: 6
Armor-piercing: Yes
Blast Area: 3x3
an aerodynamic hand grenade - hgrenade
Mass: 10
Cost: 9
Weight: 5
Range: 7
Speed: 2
Armor-piercing: Yes
Blast Area: 3x3
a targeted hand grenade - hgrenade
Mass: 5
Cost: 6
Weight: 6
Range: 12 at speed 2
Blast area: 1
Armor-piercing: Yes
a Destruction hand grenade - dgrenade
Mass: 10
Cost: 30
Weight: 5
Range: 6
Speed: 6
Armor-piercing: Yes
Blast Area: 3x3
(Can destroy turrets in one shot)
 
• AMMO

a pouch of steel-tipped darts- pouch
Mass: 5
Can Hold: 25
Wears on: Left Hand
Contains: 25 'a steel-tipped dart'
Cost: 30
Weight: 1

a steel-tipped dart - dart
Mass: 1
Cost: 2
Range: 20 at speed 2
Armor-piercing: Yes

 

 

Rank 4

• EQUIPMENT

a pair of tennis shoes - shoes
Mass: 75
Can Hold: 0
Cost: 1500
Weight: 5
Speed: -2
Special: Sound dampener
Wears on: Feet
Maximum of 1 mod

a Professional stealth suit - stealthsuit
Mass: 250
Volume: 350
Cost: 2500
Weight: 85
Wears on: Right Shoulder, Left Shoulder, Body, Waist, Legs
Camo: Plains, Forest, Jungle, Mountain, Hill, Desert, Valley
Maximum of 2 mods
Stealth: 12
Special: Sonic Blocking

 

 

• MODS
an ultra-light large pocket - mod
Mass: 10
Cost: 12500
Weight: 2
Increases volume by 150 (Can carry +150 mass)
a fully-automatic mod - mod
Mass: 75
Cost: 5000
Weight: 15
Decreases reload by 50%
Decreases range by 25%
Speed: +1
   
• WEAPONS
an Aerodynamic light weight hand grenade - hgrenade
Mass: 20
Cost: 30
Weight: 2
Range: 10
Speed: 3
Armor-piercing: Yes
Blast Area: 3x3
     

Rank 5

• EQUIPMENT

a gamma detector - gamma
Mass: 777
Volume: 0
Cost: 7500
Weight: 35
Wears on: Head, Eyes
Maximum of 2 mods

an Advanced Professional stealth suit - stealthsuit
Mass: 250
Volume: 300
Cost: 7500
Weight: 90
Wears on: Right Shoulder, Left Shoulder, Body, Waist, Legs
Camo: Plains, Forest, Jungle,
Mountain, Hill, Desert, Valley, Water
Maximum of 2 mods
Stealth: 11
Special: Insulation, Sonic Blocking

an assassin's stealth shoes - stealth shoes
Mass: 50
Volume: 0
Cost: 15000
Weight: 5
Speed: -3
Wears on: Feet
Maximum of 1 mod
Cannot mod insulation
Special: Sonic Blocking

 

• MODS
a medium armor mod - armor
Mass: 50
Cost: 2500
Weight: 10
Adds 50% armor to a piece of equipment
a gamma shielding mod - mod
Mass: 75
Cost: 30000
Weight: 30
Wears on: Feet
(Makes it so you can not be seen beyond Forest and Jungle terrain)
a huge pocket - mod
Mass: 60
Cost: 5000
Weight: 5
Increases volume by 250 (Can carry +250 mass)
an ultra-light huge pocket - mod
Mass: 30
Cost: 25000
Weight: 5
Increases volume by 250 (Can carry +250 mass)
• WEAPONS
a Professional Blowgun - blowgun
Mass: 35
Can hold: 30
Cost: 2500
Weight: 6
Wears on: Right Hand
Range: 13
Reload: 16
Special: Speed: +1
Maximum of 1 mods
Cannot mod spread
a camo mine - mine
Mass: 20
Volume: 20
Cost: 15
Weight: 5
Armor-piercing: Yes
Blast area: 6x6
Will detonate when someone is within 1 space. *Does team-kill*
a `Big Trouble` hand grenade - hgrenade
Mass: 50
Cost: 200
Weight: 15
Range: 7
Speed: 10
Armor-piercing: Yes
Blast Area: 6x6
 
• AMMO

a packet of fast steel-tipped darts- packet
Mass: 5
Can Hold: 25
Wears on: Left Hand
Contains: 25 'a fast steel-tipped dart'
Cost: 80
Weight: 1

a fast steel-tipped dart - dart
Mass: 1
Cost: 3
Range: 20 at speed 1
Armor-piercing: Yes