Infiltrator
Equipment Listing
Rank 1
• EQUIPMENT • |
|||
a helmet - helmet |
a scarf - scarf |
a small backpack - backpack |
a jacket - jacket |
a leather belt - belt |
a pair of pants - pants |
a pair of work boots - boots |
a stealth suit - stealthsuit |
• MODS • |
|||
a small pocket - mod Mass: 10 Cost: 500 Weight: 1 Increases item volume by 50 (Can carry +50 mass) |
a plains camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds plains camo |
a forest camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds forest camo |
a jungle camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds jungle camo |
a mountain camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds mountain camo |
a hill camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds hill camo |
a desert camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds desert camo |
a valley camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds valley camo |
a name patch - patch Mass: 25 Cost: 100 Weight: 2 Adds your name to an item |
a team patch - patch Mass: 25 Cost: 200 Weight: 2 Adds your team's name to an item |
a rural camo mod - camo Mass: 30 Cost: 2500 Weight: 8 Camo: Plains, Forest, Jungle Wears on: Body |
a wasteland camo mod - camo Mass: 30 Cost: 2000 Weight: 5 Camo: Mountains, Valley, Desert, Hills Wears on: Body |
• WEAPONS • |
|||
a paintball blowgun - blowgun Mass: 25 Can hold: 25 Cost: 750 Weight: 2 Wears on: Right Hand Range: 8 Reload: 15 Maximum of 2 mods Cannot mod spread |
a Freegun - fgun Mass: 1000 Can hold: 30 Cost: 1 Weight: 50 Camo: All Wears on: All Spots Range: 11 Reload: 30 Special: Satellite, Thermal, Insul, Gamma, Shielding, Sonic, Sonic Blocking |
a ruby gem launcher - gemlauncher Mass: 300 Can hold: 1 Cost: 1000 Weight: 50 Wears on: Right Hand Range: 10 Reload: 40 Maximum of 1 mod |
a Ghetto Rocket Launcher - gr Mass: 1000 Can hold: 75 Cost: 1 Weight: 50 Camo: All Wears on: All Spots Range: 30 Reload: 20 Speed: -3 Special: Satellite, Thermal, Insul, Gamma, Shielding Scope: 8 |
a spray can - can Mass: 50 Can hold: 20 Cost: 1250 Weight: 2 Wears on: Right Hand Range: 1 Reload: 30 Maximum of 1 mod |
an enemy decoy - decoy Mass: 25 Can hold: 0 Cost: 50 Weight: 5 Wears on: Left Hand (When droped becomes an enemy clone of yourself) |
||
• AMMO • |
|||
chest of grockets - 5 ghetto rockets ammo |
grocket - ghetto rockets ammo |
a packet of darts- packet Mass: 5 Can Hold: 25 Wears on: Left Hand Contains: 25 'a dart' Cost: 30 Weight: 1 |
a dart - dart Mass: 1 Cost: 1 Range: 20 at speed 1 Armor-piercing: No |
a bottle of spray paint- bottle |
a drop of spray paint - drop |
|
|
Rank 2
• EQUIPMENT • |
|||
a pair of boots - boots |
an Improved Stealth suit - stealthsuit |
|
|
• MODS • |
|||
a scope mod - mod Mass: 10 Cost: 150 Weight: 1 Increases scope range to 5 |
a pocket - mod Mass: 25 Cost: 1000 Weight: 5 Increases volume by 100 (Can carry +100 mass) |
a semi-automatic mod - mod Mass: 50 Cost: 2500 Weight: 10 Decreases reload by 25% Decreases range by 10% |
|
• WEAPONS • |
|||
an improved blowgun - blowgun Mass: 35 Can hold: 30 Cost: 1500 Weight: 4 Wears on: Right Hand Range: 10 Reload: 15 Maximum of 2 mods Cannot mod spread |
a small mine - mine Mass: 5 Can hold: 0 Cost: 3 Weight: 2 Armor-piercing: Yes Blast area: 3x3 Will detonate when someone is within 1 space. *Does team-kill* |
a standard hand grenade - hgrenade Mass: 5 Cost: 8 Weight: 5 Range: 6 Speed: 6 |
Rank 3
• EQUIPMENT • |
|||
a thermal viewer - thermal |
an Advanced stealth suit - stealthsuit |
|
|
• MODS • |
|||
a light armor mod - armor Mass: 25 Cost: 500 Weight: 5 Adds 25% armor to a piece of equipment |
an insulation mod - mod Mass: 75 Cost: 25000 Weight: 30 Wears on: Body (Makes it so you can not be seen behind mountains or hills) |
a large backpack - backpack Mass: 150 Can Hold: 400 Cost: 500 Weight: 18 Wears on: Right Shoulder, Left Shoulder Maximum of 2 mods |
a satellite mod - mod Mass: 25 Cost: 5500 Weight: 5 |
• WEAPONS • |
|||
a two-handed blowgun - blowgun Mass: 40 Volume: 35 Cost: 2500 Weight: 5 Wears on: Right Hand, Left Hand Range: 12 Reload: 15 Maximum of 2 mods Cannot mod spread |
a multi-purpose spray can - can Mass: 75 Can hold: 20 Cost: 2560 Weight: 2 Wears on: Right Hand Range: 1 Reload: 25 Maximum of 2 mods |
a mine - mine Mass: 10 Can hold: 0 Cost: 6 Weight: 5 Armor-piercing: Yes Blast area: 5x5 Will detonate when someone is within 1 space. *Does team-kill* |
a light weight hand grenade - hgrenade Mass: 15 Cost: 15 Weight: 2 Range: 9 Speed: 6 Armor-piercing: Yes Blast Area: 3x3 |
an aerodynamic hand grenade - hgrenade Mass: 10 Cost: 9 Weight: 5 Range: 7 Speed: 2 Armor-piercing: Yes Blast Area: 3x3 |
a targeted hand grenade - hgrenade Mass: 5 Cost: 6 Weight: 6 Range: 12 at speed 2 Blast area: 1 Armor-piercing: Yes |
a Destruction hand grenade - dgrenade Mass: 10 Cost: 30 Weight: 5 Range: 6 Speed: 6 Armor-piercing: Yes Blast Area: 3x3 (Can destroy turrets in one shot) |
|
• AMMO • |
|||
a pouch of steel-tipped darts- pouch |
a steel-tipped dart - dart |
|
|
Rank 4
• EQUIPMENT • |
|||
a pair of tennis shoes - shoes |
a Professional stealth suit - stealthsuit |
|
|
• MODS • |
|||
an ultra-light large pocket - mod Mass: 10 Cost: 12500 Weight: 2 Increases volume by 150 (Can carry +150 mass) |
a fully-automatic mod - mod Mass: 75 Cost: 5000 Weight: 15 Decreases reload by 50% Decreases range by 25% Speed: +1 |
||
• WEAPONS • |
|||
an Aerodynamic light weight hand grenade - hgrenade Mass: 20 Cost: 30 Weight: 2 Range: 10 Speed: 3 Armor-piercing: Yes Blast Area: 3x3 |
Rank 5
• EQUIPMENT • |
|||
a gamma detector - gamma |
an Advanced Professional stealth suit - stealthsuit |
an assassin's stealth shoes - stealth shoes |
|
• MODS • |
|||
a medium armor mod - armor Mass: 50 Cost: 2500 Weight: 10 Adds 50% armor to a piece of equipment |
a gamma shielding mod - mod Mass: 75 Cost: 30000 Weight: 30 Wears on: Feet (Makes it so you can not be seen beyond Forest and Jungle terrain) |
a huge pocket - mod Mass: 60 Cost: 5000 Weight: 5 Increases volume by 250 (Can carry +250 mass) |
an ultra-light huge pocket - mod Mass: 30 Cost: 25000 Weight: 5 Increases volume by 250 (Can carry +250 mass) |
• WEAPONS • |
|||
a Professional Blowgun - blowgun Mass: 35 Can hold: 30 Cost: 2500 Weight: 6 Wears on: Right Hand Range: 13 Reload: 16 Special: Speed: +1 Maximum of 1 mods Cannot mod spread |
a camo mine - mine Mass: 20 Volume: 20 Cost: 15 Weight: 5 Armor-piercing: Yes Blast area: 6x6 Will detonate when someone is within 1 space. *Does team-kill* |
a `Big Trouble` hand grenade - hgrenade Mass: 50 Cost: 200 Weight: 15 Range: 7 Speed: 10 Armor-piercing: Yes Blast Area: 6x6 |
|
• AMMO • |
|||
a packet of fast steel-tipped darts- packet |
a fast steel-tipped dart - dart |
|
|