Vet Trooper
Equipment Listing
Rank 1
• EQUIPMENT • |
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a helmet - helmet |
a scarf - scarf |
a small backpack - backpack |
a backpack - backpack |
a jacket - jacket |
a leather belt - belt |
a grenade belt - belt |
a pair of pants - pants |
a pair of boots - boots |
a pair of work boots - boots |
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• MODS • |
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a scope mod - mod Mass: 10 Cost: 150 Weight: 1 Increases scope range to 5 |
a light armor mod - armor Mass: 25 Cost: 500 Weight: 5 Adds 25% armor to a piece of equipment |
a small pocket - mod Mass: 10 Cost: 500 Weight: 1 Increases item volume by 50 (Can carry +50 mass) |
a plains camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds plains camo |
a forest camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds forest camo |
a jungle camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds jungle camo |
a mountain camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds mountain camo |
a hill camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds hill camo |
a desert camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds desert camo |
a valley camo mod - camo Mass: 10 Cost: 100 Weight: 5 Adds valley camo |
a name patch - patch Mass: 25 Cost: 100 Weight: 2 Adds your name to an item |
a team patch - patch Mass: 25 Cost: 200 Weight: 2 Adds your team's name to an item |
• WEAPONS • |
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a paintball gun - gun Mass: 50 Can hold: 25 Cost: 151 Weight: 10 Wears on: Right Hand Range: 12 Reload: 25 Maximum of 1 mod |
a powered paintball gun - gun Mass: 75 Can hold: 30 Cost: 500 Weight: 15 Wears on: Right Hand Range: 15 Reload: 20 Maximum of 2 mods |
a paintball pistol - gun Mass: 75 Can hold: 6 Cost: 250 Weight: 5 Wears on: Right Hand Range: 7 Reload: 12 Maximum of 1 mod |
a Vet`s Freegun - fgun Mass: 1000 Can hold: 30 Cost: 1 Weight: 50 Camo: All Wears on: All Spots Range: 11 Reload: 30 Speed: -1 Special: Satellite, Thermal, Insul, Gamma, Shielding, Sonic, Sonic Blocking |
a paintball rifle - rifle Mass: 75 Can hold: 40 Cost: 350 Weight: 20 Wears on: Right Hand, Left Hand Range: 15 Reload: 25 Maximum of 1 mod |
a ruby gem launcher - gemlauncher Mass: 300 Can hold: 1 Cost: 1000 Weight: 50 Wears on: Right Hand Range: 10 Reload: 40 Maximum of 1 mod |
a Vet`s Ghetto Rocket Launcher - gr Mass: 1000 Can hold: 75 Cost: 1 Weight: 50 Camo: All Wears on: All Spots Range: 30 Reload: 20 Speed: -3 Special: Satellite, Thermal, Insul, Gamma, Shielding, Scope: 8 |
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• AMMO • |
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chest of grockets - 5 ghetto rockets ammo |
grocket - ghetto rockets ammo |
a tube of paintballs - tube Mass: 5 Can Hold: 25 Wears on: Right Hand, Left Hand Contains: 30 'a paintball' Cost: 30 |
a paintball - paintball Mass: 1 Cost: 1 Weight: 0 Range: 45 at speed 2 Armor-piercing: No |
a box of fast paintballs - box |
a fast paintball - paintball |
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Rank 2
• MODS • |
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a pocket - mod Mass: 25 Cost: 1000 Weight: 5 Increases volume by 100 (Can carry +100 mass) |
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• WEAPONS • |
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a paintball blowgun - blowgun Mass: 25 Can hold: 25 Cost: 750 Weight: 2 Wears on: Right Hand Range: 8 Reload: 15 Maximum of 1 mod |
an Assault rifle - rifle Mass: 60 Can hold: 12 Cost: 1000 Weight: 17 Wears on: Right Hand, Left Hand, Eyes Range: 15 Reload: 20 Special: Speed +4, Scope: 12, Zoom Scope Maximum of 1 mod (Fires ammo named 'assaultpbs') |
a small mine - mine Mass: 5 Can hold: 0 Cost: 3 Weight: 2 Armor-piercing: Yes Blast area: 3x3 Will detonate when someone is within 1 space. *Does team-kill* |
a standard hand grenade - hgrenade Mass: 5 Cost: 5 Weight: 5 Range: 6 at speed 4 Blast area: 3x3 Armor-piercing: Yes |
• AMMO • |
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a packet of darts - packet |
a dart - dart |
a clip of assault paintballs - clip |
an assault paintball - assaultpbs |
Rank 3
• EQUIPMENT • |
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a satellite belt - satellite |
a pair of overalls - overalls |
a large backpack - backpack |
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• MODS • |
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a medium armor mod - armor Mass: 50 Cost: 2500 Weight: 10 Adds 50% armor to a piece of equipment |
a large pocket - mod Mass: 40 Cost: 2500 Weight: 10 Increases volume by 150 (Can carry +150 mass) |
a semi-automatic mod - mod Mass: 50 Cost: 2500 Weight: 10 Decreases reload by 25% Decreases range by 10% |
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• WEAPONS • |
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an Automatic Pistol - gun Mass: 95 Can hold: 6 Cost: 1250 Weight: 10 Wears on: Right Hand Range: 8 Reload: 10 Maximum of 1 mod |
a sawed-off shotgun - shotgun Mass: 150 Can hold: 35 Cost: 1800 Weight: 40 Wears on: Right Hand, Left Hand Range: 9 Reload: 35 Maximum of 2 mods (Fires 2 shots at a time) |
a powered paintball rifle - rifle Mass: 100 Can hold: 50 Cost: 1000 Weight: 30 Wears on: Right Hand, Left Hand Range: 20 Reload: 20 Maximum of 2 mods |
a mine - mine Mass: 10 Can hold: 0 Cost: 6 Weight: 5 Armor-piercing: Yes Blast area: 5x5 Will detonate when someone is within 1 space. *Does team-kill* |
an enemy decoy - decoy Mass: 25 Can hold: 0 Cost: 50 Weight: 5 Wears on: Left Hand (When droped becomes an enemy clone of yourself) |
a targeted hand grenade - hgrenade Mass: 5 Cost: 6 Weight: 6 Range: 12 at speed 2 Blast area: 1 Armor-piercing: Yes |
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• AMMO • |
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a sack of armor-piercing paintballs - sack Mass: 5 Can Hold: 25 Wears on: Left Hand, Right Hand Contains: 25 'an armor-piercing paintball' Cost: 105 Weight: 1 |
an armor-piercing paintball - paintball |
a stein of fast bb`s - stein Mass: 1 Can Hold: 25 Wears on: Left Hand Contains: 25 'a fast bb' Cost: 51 Weight: 1 |
a fast bb - bb Mass: 1 Cost: 1 Weight: 0 Range: 25 at speed 1 Armor-piercing: No |
Rank 4
• EQUIPMENT • |
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a pair of tennis shoes - shoes Mass: 75 Can Hold: 0 Cost: 1500 Weight: 5 Speed: -2 Special: Sound dampener Wears on: Feet Maximum of 1 mod |
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• MODS • |
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a huge pocket - mod Mass: 60 Cost: 5000 Weight: 5 Increases volume by 250 (Can carry +250 mass) |
an ultra-light large pocket - mod Mass: 10 Cost: 12500 Weight: 2 Increases volume by 150 (Can carry +150 mass) |
a barrel mod - mod Mass: 100 Cost: 5000 Weight: 7 Increases range by 30% Increases reload by 30% |
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• WEAPONS • |
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an electronic paintball gun - gun Mass: 100 Can hold: 50 Cost: 1250 Weight: 25 Wears on: Right Hand Range: 15 Reload: 15 Maximum of 2 mods |
an improved blowgun - blowgun Mass: 35 Can hold: 30 Cost: 1500 Weight: 4 Wears on: Right Hand Range: 10 Reload: 15 Maximum of 2 mods (Cannot mod spread) |
a compact grenade launcher - launcher Mass: 125 Can hold: 40 Cost: 1999 Weight: 20 Wears on: Right Hand, Left Hand Range: 13 Reload: 30 Maximum of 1 mod |
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a large mine - mine Mass: 15 Can hold: 0 Cost: 9 Weight: 10 Armor-piercing: Yes Blast area: 7x7 Will detonate when someone is within 2 spaces. *Does team-kill* |
a light weight hand grenade - hgrenade Mass: 15 Cost: 15 Weight: 2 Range: 9 Speed: 6 Armor-piercing: Yes Blast Area: 3x3 |
an aerodynamic hand grenade - hgrenade Mass: 10 Cost: 9 Weight: 5 Range: 7 Speed: 2 Armor-piercing: Yes Blast Area: 3x3 |
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• AMMO • |
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a container of grenades - container Mass: 100 Can Hold: 100 Wears on: Left Hand, Right Hand Contains: 5 'a paint grenade' Cost: 65 Weight: 1 |
a paint grenade - grenade Mass: 20 Cost: 8 Weight: 5 Range: 60 a speed 3 Blast area: 3x3 Armor-piercing: Yes *Does team-kill* |
Rank 5
• EQUIPMENT • |
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a mounted scope - scope Mass: 25 Can hold: 0 Cost: 15000 Weight: 25 Wears on: Head, Eyes Special: Scope 7 Maximum of 1 mod |
a jetpack - jetpack Mass: 350 Can hold: 150 Cost: 15000 Weight: 80 Wears on: Right Shoulder, Left Shoulder, Body, Waist Special: Jetpack (Speed not deterred by terrain) Maximum of 1 mod |
a portable equipment store - store Mass: 2000 Can hold: 0 Cost: 1000 Weight: 25 |
a portable weapon store - store Mass: 2000 Can hold: 0 Cost: 100 Weight: 25 |
a portable ammo store - store Mass: 2000 Can hold: 0 Cost: 150 Weight: 35 |
a camo portable ammo store - store Mass: 2000 Can hold: 0 Cost: 250 Weight: 35 |
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• MODS • |
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a heavy armor mod - armor Mass: 75 Cost: 5000 Weight: 25 Adds 75% armor to a piece of equipment. |
a spread-fire mod - spread Mass: 100 Cost: 4500 Weight: 10 Weapon fires 3 shots Reload increased 40% Range decreased 30% |
an ultra-light huge pocket - mod Mass: 30 Cost: 25000 Weight: 5 Increases volume by 250 (Can carry +250 mass) |
a rural camo mod - camo |
a wasteland camo mod - camo Mass: 30 Cost: 2000 Weight: 5 Camo: Mountains, Valley, Desert, Hills Wears on: Body |
a satellite mod - mod |
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• WEAPONS • |
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a shotgun - shotgun Mass: 100 Can hold: 30 Cost: 3000 Weight: 30 Wears on: Right Hand, Left Hand Range: 15 Reload: 25 Maximum of 0 mods (Fires 2 shots at a time) |
an electronic paintball rifle - rifle Mass: 125 Can hold: 50 Cost: 1750 Weight: 40 Wears on: Right Hand, Left Hand Range: 22 Reload: 15 Maximum of 2 mods |
an Advanced Assault rifle - rifle Mass: 60 Can hold: 12 Cost: 4000 Weight: 25 Speed: +4 Wears on: Eyes, Right Hand, Left Hand Range: 19 Reload: 18 Maximum of 1 mod Cannot mod spread Scope: +16 Zoom Scope: 10 |
a spray can - can Mass: 50 Can hold: 20 Cost: 1250 Weight: 2 Wears on: Right Hand Range: 1 Reload: 30 Maximum of 1 mod |
a smart turret - turret Mass: 30 Can hold: 0 Cost: 10 Weight: 15 Wears on: Left Hand Range: 15 Reload: 60 Special: Armor 85% Camo: PFJ |
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• AMMO • |
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a satchel of fast grenades - satchel Mass: 100 Can Hold: 100 Wears on: Left Hand, Right Hand Contains: 5 'a fast paint grenade' Cost: 150 Weight: 5 |
a fast paint grenade - grenade Mass: 20 Cost: 25 Weight: 4 Range: 60 at speed 2 Blast area: 3x3 Armor-piercing: Yes *Does team-kill* |
a mag of fast armor-piercing paintballs - mag Mass: 5 Can Hold: 25 Wears on: Right Hand, Left Hand Contains: 25 'a fast armor-piercing paintball' Cost: 205 Weight: 1 |
a fast armor-piercing paintball - paintball Mass: 1 Cost: 8 Weight: 0 Range: 45 at speed 1 Armor-piercing: Yes |
a cup of armor-piercing bb`s - stein Mass: 1 Can Hold: 25 Wears on: Left Hand Contains: 25 'an armor-piercing bb' Cost: 26 Weight: 1 |
an armor-piercing bb - bb Mass: 1 Cost: 1 Weight: 0 Range: 25 at speed 2 Armor-piercing: Yes |
a bottle of spray paint- bottle Mass: 25 Can Hold: 20 Wears on: Left Hand, Right Hand Contains: 20 'a drop of spray paint' Cost: 65 Weight: 1 |
a drop of spray paint - drop Mass: 1 Cost: 3 Range: 5 at speed 1 Armor-piercing: Yes |